Player Character Races

Player Character Races

These are the races that you may choose from, along with some hints or tidbits to get your roleplaying juices flowing.
If you see something that inspires you, or that you would like to add to, or you would like to tweek to make fit your view of the world, let me know. You want to play something you think is cool and I want to make it happen.

Deva: Your birth may herald the return of the One God to this world, or the rise of the Saints, or perhaps it heralds the birth of new Gods for this world. You remember the love of the Gods, and you seek to restore their faiths in this devastated place. You are an angelic creature of grace with memories of past lives lived in dedication to Holy Goodness. For over 2 centuries your soul dwelled within reach of the Divine, without being reborn to the world, until the Fall of the Sky Tyrants. Or perhaps, you were reborn from suffering as a rakshasa, finding redemption and rebirth as a Deva. The choices are yours.
In appearance, devas are very similar to humans, but with an unearthly beauty and an uncanny stillness about them. They are almost as tall as dragonborn, but much more slender.
Devas’ coloration distinguishes them most strongly from humans. All devas have patterns of light and dark colors on their skin. The light portions are chalk white or pale gray, and the dark areas range from blue or purple to dark gray or black. In any individual deva, either light or dark can be dominant, with the opposite shade appearing in simple, elegant patterns on the face, chest, and shoulders. A deva’s hair is typically the same color as these skin patterns.
When sitting or standing at rest, devas remain almost perfectly still, except for the occasional blink of the eyes. They don’t fidget or twitch, and their eyes move only when they are actively examining something.
Devas do not have children. When a deva dies, his or her spirit is reincarnated in a new, adult body that appears in some sacred place, such as a mountain peak, a riverbank, or a desert oasis. The new deva retains enough memory of past lives to speak and understand multiple languages and offer the proper prayers and sacrifices to the gods of good.

Dragonborn: Your people followed the dragons into service with the Githyanki many generations ago on your home world, Ascardim, now long lost beyond the Veil. After the fall, and after the dragons fled, your family may have taken service with the humans of local settlements, or may have struck out on their own, seeking a place for a new creche to be born. You may, in fact, be one of the Seekers, looking to find what became of the dragons, and their offspring.
Dragonborn resemble humanoid dragons. They’re covered in scaly hide, but they don’t have tails. They are tall and strongly built, often standing close to 6½ feet in height and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws, with three fingers and a thumb on each hand. A dragonborn’s head features a blunt snout, a strong brow, and distinctive frills at the cheek and ear. Behind the brow, a crest of hornlike scales of various lengths resembles thick, ropy hair. Their eyes are shades of red or gold.
A typical dragonborn’s scales can be scarlet, gold, rust, ocher, bronze, or brown. Rarely do an individual’s scales match the hue of a chromatic or metallic dragon, and scale color gives no indication of the type of breath weapon a dragonborn uses. Most dragonborn have very fine scales over most of their body, giving their skin a leathery texture, with regions of larger scales on the forearms, lower legs and feet, shoulders, and thighs.

Dwarf: Your people came to these northern lands as traders and craftsmen during the rule of Cathmere or later, after the Fall of the Second Kingdom. Your ties to these lands are centuries old and your people survived the tyranny by doing what they do best: mining, crafting and working. After the fall, word has come north of rumours of a Fourth Kingdom and many of the young folk have been taken with wanderlust and desire for adventure; if the Fourth Kingdom is not yet born, then perhaps you can achieve this great deed.
Dwarves average about 4½ feet in height and are very broad, weighing as much as adult humans. Dwarves have the same variety of skin, eye, and hair colors as humans, although red hair is more common among them. Male dwarves are often bald and braid their long beards into elaborate patterns. Female dwarves braid their hair to show clan and ancestry. Dwarven attire and equipment, including weapons and shields, are decorated with bold geometric shapes, natural gems, and ancestral faces.

Eladrin: You or your family were agents of Morrigain, traveling the world seeking allies or attacking the Githyanki foe where and when you could. With the Fall of the Sky Tyrants, you did not return to Morrigain, but have chosen to settle in the outlands, or perhaps to search out lost ties to the Feywild. You no longer serve the will of Morrigain, but now serve your own.
Eladrin are of human height. They are slim, and even the strongest simply look athletic rather than muscle-bound. They have the same range of complexions as humans, though they are more often fair than dark. Their straight, fine hair is often white, silver, or pale gold, and they wear it long and loose. Their ears are long and pointed, and their eyes are pearly and opalescent orbs of vibrant blue, violet, or green, lacking pupils. Eladrin can’t grow facial hair and have little body hair.

Elf: Due, no doubt, to the ongoing war against the Eladrin of Morrigain, your people were not welcomed by the Tyranny. Luckily, your natural affinity to survival in the wild forests of the land allowed your family to survive, even though you were hunted almost constantly. Now that the Sky Keeps have fallen, the younger generations are pushing the boundaries and seeking out contact with outsiders. Your kin dwelled in the wilds of the Termagent Forest, hiding and roving, serving the Eladrin Court of Autumn which rested there twice a year. When the Sky Tyrants came, the Dragon Greyspit brought war and death to the Autumn Court, scattering your people through the wilds. Your clan has survived by roaming, warring against goblin and giant, but now the Sky Tyrants are gone, you have become curious about those who survive outside the Termagent.
Elves are slender, athletic folk about as tall as humans. They have the same range of complexions as humans, tending more toward tan or brown hues. A typical elf ’s hair color is dark brown, autumn orange, mossy green, or deep gold. Elven ears are long and pointed, while an elf ’s eyes are vibrant blue, violet, or green. Elves favor a wild and loose look to their hair.

Goliath: Your clan came south during the years of war, hunting down the betrayers of the Mountain’s Oath. Your family has settled on the outskirts of ‘civilized’ lands, building a fastness and providing shelter against the depredations of unclean.
Goliaths tower over even dragonborn, standing between 7 and 8 feet tall. Their skin is gray or brown, mottled with darker patches that they believe hint at some aspect of each goliath’s fate or destiny. Their skin is speckled with lithoderms, coin-sized growths of bone that appear like pebbles studding their arms, shoulders, torso, and head. A bony ridge juts over their gleaming blue or green eyes. Male goliaths are bald, and females have dark hair they typically grow long and wear in braids.

Halfling: Under the Tyranny, your kind was hunted to near extinction. No one truly understands the enmity the dragons bore for your race, but their wrath was terrible indeed. Your family was lucky to have found a place to hide in the wild lands, and were perhaps sheltered by those around you. After the Fall, times were difficult, but your family survived as best they could, slowly moving about more freely, yet ever wary of the possible return of the dragons.
Halflings stand about 4 feet tall and weigh about 80 pounds. They resemble small humans and are proportioned like human adults. Halflings have the same range of complexions as humans, but most halflings have dark hair and eyes. Halfling males don’t have beards, but many have long, full sideburns. Halflings of both genders often wear complicated hairstyles, featuring complex braiding and weaving techniques.

Human: No matter from what cultural background you descend, humans have been the main population of the civilized lands for ages. Even under the Sky Tyrants, humankind persevered. Some were rebels, some were peasants and others served the Tyranny in whatever capacity they could. Today, through the will of men, kingdoms are arising and civilization is rebuilding. In Saxenford and throughout the domains of southern Norlandia, your folk are building, forging and creating.
Humans come in a wide variety of heights, weights, and colors. Some humans have black or dark brown skin, others are as pale as snow, and they cover the whole range of tans and browns in between. Their hair is black, brown, or a range of blonds and reds. Their eyes are most often brown, blue, or hazel.

Tiefling: Your family have been members of the ruling caste of the Crescent League for generations. This means that the blood of the infernal runs thick in your veins. You or your family members were sent out from the lands of the Crescent League to fight the Githyanki, to find allies, or simply to foment disorder. Whether you have been outlawed, exiled or simply chosen not to return to the internecine strife that has over taken the League, you now find yourself at loose ends in a simple, backwater land.
Tieflings’ appearance testifies to their infernal bloodline. They have large horns; thick , nonprehensile tails that range in length from 4 to 5 feet; sharply pointed teeth; and eyes that are solid orbs of black, red, white, silver, or gold. Their skin color covers the whole human range and also extends to reds, from a ruddy tan to a brick red. Their hair, cascading down from behind their horns, is as likely to be dark blue, red, or purple as more common human colors.

Wilden: Your race awoke in the deep forest hearts of the world some 12 years ago. You know that something is not right with the natural order of things. Is it the so-called civilized folk? Is it the evil ones they fight? Or is it indeed, as the First-Born say, something even more alien… You seek to preserve, to defeat, to find the source of what is wrong.
Wilden are fey creatures with plantlike characteristics. Their bones are hardwood, and their supple, barklike skin trails into viny tendrils and a cloak of leaves, which drapes across the back.
Within each wilden lies nature’s spirit, and all can manifest this spirit in different forms called aspects. Each aspect triggers a physical transformation, reflecting the purpose for which the wilden were created. A wilden in the aspect of the ancients has eyes and leaves of stark white. In the aspect of the destroyer, jagged spurs break through the wilden’s skin, and his or her eyes darken to a lustrous black. The hunter’s aspect camouflages a wilden’s body with alternating green and brown patterns, while his or her eyes take on a bright emerald color.
As wilden age, their bodies move through the seasons. Young wilden are like trees in spring, filled with life and vigor, their bodies a rich green hue. In the summer phase, a wilden’s body is brown or tan, having reached its full size and stature, while its cloak of leaves remains vibrant green. Wilden in the autumn phase undergo a profound change, their skin darkening as their leaves turn color to fiery reds, yellows, and oranges. Finally, the winter phase heralds the end of a wilden’s life, as the body grows thinner and the wilden’s leaves wither and fall. A typical wilden lives more than a century.

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Player Character Races

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